Research Report on Passenger Car Cockpit Entertainment--In-vehicle Game, 2024
  • July 2024
  • Hard Copy
  • USD $1,800
  • Pages:95
  • Single User License
    (PDF Unprintable)       
  • USD $1,600
  • Code: LMM026
  • Enterprise-wide License
    (PDF Printable & Editable)       
  • USD $2,400
  • Hard Copy + Single User License
  • USD $2,000
      

1. In-vehicle entertainment screens are gaining momentum, and Chinese brands rule the roost.

In-vehicle entertainment screens refers to display screens used for entertainment activities such as viewing and singing karaoke in the cockpit, mainly concentrated at the copilot seat and second-row seats. In 2023, OEM entertainment screens were installed in over one million passenger cars in China, with an installation rate of 5.3%. From January to May 2024, OEM entertainment screens were installed in over 800,000 passenger cars in China, with the installation rate higher than 10%. It is expected that the full-year installations will exceed 2 million cars. In-vehicle entertainment screens are gathering pace.????

车载游戏 1_副本.png

Seen from brands installing entertainment screens, Chinese independent brands took the biggest share in entertainment screen installations. Between 2023 and the first five months of 2024, Chinese independent brands swept more than 85% of the entertainment screen installations.??????

车载游戏 2_副本.png?

In terms of Chinese brands, Li Auto ranked first in entertainment screen installations, taking a market share of more than 20%.??

车载游戏 3_副本.png

车载游戏 4_副本.png

By entertainment screen size, except for 15.7-inch copilot screens in Li Auto series, 12.3-inch copilot screens were the first choice for all brands, with typical models including Voyah Dreamer, Xingyue L and Rising R7. In addition to 15.7-inch rear-row ceiling screens in 4 models of Li Auto, the sizes of rear entertainment screens of other brands are varied, for example, 21.4-inch entertainment screen in Xpeng X9 and 32-inch entertainment screen in Denza D9 Four-Seat Edition.????
?
2. How OEMs choose their route among multiple ways to introduce games in cars.

According to ResearchInChina, there are currently the following ways to introduce games in cars:

① Game porting
Port games on other platforms (mostly mobile phones and PCs) in the form of single APPs directly to IVI. Users download the APP on IVI to obtain game content.?
Advantages: The games are popular enough on other platforms with stable user groups, and the playability of the games has been verified by the market.

Disadvantages: OEMs make high investment, and face the great challenges of choosing what kind of games to install in cars and how to combine them with in-car software and hardware.?

Cases: Tesla, AITO

Beach Buggy Racing, ported by Tesla, has become the most popular game on its IVI. That’s mainly because when playing Beach Buggy Racing in the car, users can control the game via the steering wheel, enjoying a gaming experience better than on mobile phones.
AITO cooperates with Talking Tom to launch multiple games on AITO M5 and AITO M7, including Talking Tom Gold Run and Talking Tom Friends. All their games can be downloaded from the AITO App Store.

车载游戏 5.png

② Game mirroring
The content of game consoles can be displayed on in-vehicle screens through mirroring.???

Advantages: as game consoles have rich ecosystems, IVI does not need to have high computing power and adapt to the software. Only hardware adaptation needs to be completed, involving power supply of the game console, content transmission interface, and location selection for the game console in the car.?

Disadvantages: the model can be copied. All the OEMs can implement screen mirroring, making it difficult to build differentiated competitive edges. In addition, in mirroring model, users' data and their spending in games belong to game providers. OEMs cannot gain profits in this model.??

Cases: Li Auto

车载游戏 6.png

③ Introduce large gaming platform in cars
Directly porting gaming platforms to IVI allows occupants to obtain extremely rich gaming contents.?

Advantages: game contents are rich, user base is stable, and OEMs can try to make profits from the games.?

Disadvantages: The computing power requirements for IVI are very high. In addition, there may be system incompatibility issues. For example, for Tesla IVI is built on Linux, Tesla can only introduce Steam Deck’s games in cars.?

Cases: Tesla

车载游戏 7.png

④ Cloud gaming
Directly introducing cloud gaming platforms, OEMs only need to dock with cloud gaming platform providers.

Advantages: game contents are abundant, requirements for IVI computing power are not as high as game malls, and the game contents do not need to be downloaded and can be played immediately.

Disadvantages: high requirements for networks, and incompatibility between games on the cloud platform and car scenarios. Moreover, under this model, how to distribute the consumption of users is also a problem faced by cloud game platform providers and OEMs.?

Cases: Rising Auto, GAC Aion, BYD, Buick

Rising F7: MiguPlay has deeply customized a "private game room" for Rising F7 owners. By connecting Bluetooth handles or mobile phone virtual handles, they can play games like "The King of Fighters XIV" and "Sword and Fairy 7" through multi-screen interaction and three-screen interconnection.
Buick New GL8 Firstland PHEV is installed with MiguPlay APP. At the same time, China Mobile Migu and Buick GL8 Firstland PHEV have also cooperated to customize a game handle controller to achieve touch + handle dual control.???

车载游戏 8.png

3. BYD lays out "steering decoupling" to create ultimate in-vehicle gaming experience.

At its 2024 Dream Day Press Conference in January 2024, BYD disclosed its brand layout plan for in-vehicle gaming - BYD's full-stack self-developed gaming car solution.

20120114.gifSteering decoupling: The motor and clutch structure are used to decouple the steering column. The column is disconnected during gaming to ensure tires will not be worn when the steering wheel is turned. Meanwhile, the damping motor is added to simulate the real hand feel. The joystick and 3D vibration functions on the customized steering wheel are specially developed for gaming.
20120114.gifSupport connecting wired or wireless game controllers, or mobile phone virtual controllers.
20120114.gifImmersive gaming experience: Adopt the steering wheel decoupling solution, combined with audio, ambient lighting and air conditioning, to create an all-around in-depth cockpit perception experience.
20120114.gifCreate a car-exclusive game center for one-stop management of all games. It has been confirmed that games "Racing Master" and "Race Ace" will be introduced.

车载游戏 9.png

1 Overview of In-vehicle Games
1.1 Introduction to In-vehicle Games
1.2 Ways to Get In-vehicle Games
1.3 Main Types of In-vehicle Games
1.4 Application Scenarios of In-vehicle Games
1.5 Stimulus to Development of In-vehicle Games (1)
1.6 Stimulus to Development of In-vehicle Games (2)
1.7 Stimulus to Development of In-vehicle Games (3) 
1.8 Typical User Characteristics of In-vehicle Games (1)
1.9 Typical User Characteristics of In-vehicle Games (2)
1.10 Innovations in In-vehicle Games (1)
1.11 Innovations in In-vehicle Games (2) 
1.12 In-vehicle Game Business Models 
1.13 Correlation between In-vehicle Game Development and Autonomous Driving Development Process
1.14 In-vehicle Game Market Size 
1.15 Cockpit Entertainment Screen Data: Overall Installation 
1.15 Cockpit Entertainment Screen Data: by Price Range
1.15 Cockpit Entertainment Screen Data: by Energy Type
1.15 Cockpit Entertainment Screen Data: by Vehicle Type
1.15 Cockpit Entertainment Screen Data: by Screen Size
1.15 Cockpit Entertainment Screen Data: by Brand

2 In-vehicle Game Cases of OEMs 
2.1 Ways of OEMs to Implement In-vehicle Games
2.2 Status Quo of OEMs’ In-vehicle Games Layout (1)
2.3 Status Quo of OEMs’ In-vehicle Games Layout (2)
2.4 OEM Case: Mercedes-Benz (1)
2.5 OEM Case: Mercedes-Benz (2)
2.6 OEM Case: BMW (1)
2.7 OEM Case: BMW (2)
2.8 OEM Case: Audi
2.9 OEM Case: Volkswagen
2.10 OEM Case: Honda
2.11 OEM Case: BYD
2.12 OEM Case: Denza
2.13 OEM Case: GAC Aion
2.14 OEM Case: GAC
2.15 OEM Case: Dongfeng
2.16 OEM Case: ZEEKR
2.17 OEM Case: Hycan
2.18 OEM Case: Lexus
2.19 OEM Case: Li Auto
2.20 OEM Case: Tesla
2.21 OEM Case: Rising Auto
2.22 OEM Case: Jiyue

3 In-vehicle Game Providers
3.1 Major In-vehicle Game Providers and Their Core Products

3.2 MiguPlay
3.2.1 Cloud Gaming Platform
3.2.2 Subscription Mode
3.2.3 Cloud Gaming Localization Practice
3.2.4 Cloud Gaming Engine
3.2.5 Advantages of Cloud Gaming Platform
3.2.6 Industrial Cooperation
3.2.7 Main Playing Methods for Cloud Gaming Platform
3.2.8 OEM Cooperation Cases

3.3 HummingBird
3.3.1 IVI Gaming Platform (1)
3.3.2 IVI Gaming Platform (2)
3.3.3 IVI Life Platform (1)
3.3.4 IVI Life Platform (2)

3.4 AirConsole
3.4.1 Cooperation Cases
3.4.2 Adaptation Platforms
3.4.3 In-vehicle Platform Operation Steps
3.4.4 Latest Deployments in In-vehicle Games

3.5 GeForce NOW
3.5.1 Global Coverage
3.5.2 Subscription Mode
3.5.3 Requirements for Different Clients

3.6 Antstream
3.6.1 Latest Installation Dynamics

3.7 Unity
3.7.1 Unity China Gaming Solutions
3.7.2 Gaming Cloud Service Solutions (1)
3.7.3 Gaming Cloud Service Solutions (2)
3.7.4 Gaming Cloud Service Solutions (3)
3.7.5 In-vehicle Game Tools
3.7.6 Help to Develop Intelligent Cockpits 
3.7.7 3D Gaming Solutions
3.7.8 Adaptation to Cockpit Chips 

3.8 Other Game Providers
3.8.1 Valeo's Racing Game
3.8.2 Alibaba Yuanjing's Cloud Gaming Solution 
3.8.3 Alibaba Yuanjing's Technical Advantages
3.8.4 Baidu’s Cloud Gaming Solution
3.8.5 Baidu’s Cloud Gaming Application Cases
3.8.6 Tencent Pioneer's Cloud Gaming Solution
3.8.7 Haima Cloud's Cloud Gaming Platform

4 Trends of Cockpit In-vehicle Games
4.1 Trend 1
4.2 Trend 2
4.3 Trend 3
4.4 Trend 4
4.5 Trend 5
4.6 Trend 6
4.7 Trend 7
 

Research Report on Overseas Layout of Chinese Passenger Car OEMs and Supply Chain Companies, 2025

Automotive Overseas Expansion Research: Accelerated Release of OEM Overseas Production Capacity, Chinese Intelligent Supply Chain Goes Global This report conducts an in-depth analysis of the current ...

Passenger Car Intelligent Steering Industry Research Report, 2025-2026

Intelligent steering research: Rear-wheel steering prices drop to RMB200,000-250,000 1. Rear-wheel steering installations increased by 36.5% year-on-year. From January to October 2025, the number of...

Global Autonomous Driving Policies & Regulations and Automotive Market Access Research Report, 2025-2026

Research on Intelligent Driving Regulations and Market Access: New Energy Vehicle Exports Double, and "Region-Specific Policies" Adapt to Regulatory Requirements of Various Countries in A Refined Mann...

Two-wheeler Intelligence and Industry Chain Research Report, 2025-2026

Two-Wheeler Electric Vehicle Research: New National Standard Drives Intelligent Popularization, AI Agent Makes Its Way onto Vehicles ResearchInChina releases the "Two-wheeler Intelligence and Industr...

China Smart Door and Electric Tailgate Market Research Report, 2025

Smart Door Research: Driven by Automatic Doors, Knock-Knock Door Opening, etc., the Market Will Be Worth Over RMB100 Billion in 2030. This report analyzes and researches the installation, market size...

New Energy Vehicle Thermal Management System Industry Research Report, 2025-2026

Policy and Regulation Drive: Promoting the Development of Electric Vehicle Thermal Management Systems towards Environmental Compliance, Active Safety Protection, and Thermal Runaway Management Accord...

Intelligent Vehicle Redundant Architecture Design and ADAS Redundancy Strategy Research Report, 2025-2026

Research on Redundant Systems: Septuple Redundancy Architecture Empowers High-Level Intelligent Driving, and New Products Such as Corner Modules and Collision Unlock Modules Will Be Equipped on Vehicl...

Passenger Car Mobile Phone Wireless Charging Research Report, 2025

Automotive Wireless Charging Research: Domestic Installation Rate Will Exceed 50%, and Overseas Demand Emerges as Second Growth Driver. The Passenger Car Mobile Phone Wireless Charging Research Repor...

Automotive 4D Radar Industry Research Report 2025

4D radar research: From "optional" to "essential," 4D radar's share will exceed 50% by 2030. 1. 4D imaging radar has transformed from an "optional" to a "must-have" sensor. 4D radar adds the detecti...

China Automotive Multimodal Interaction Development Research Report, 2025

Research on Automotive Multimodal Interaction: The Interaction Evolution of L1~L4 Cockpits ResearchInChina has released the "China Automotive Multimodal Interaction Development Research Report, 2025"...

Automotive Vision Industry Report, 2025

Automotive Vision Research: Average Camera Installation per Vehicle Reaches 5.2 Units, and Front-View Tricam Installation Exceeds 1.2 Million Sets. From January to September 2025, the total installa...

Automotive Infrared Night Vision System Research Report, 2025

Automotive night vision research: The rise of infrared AEB, with automotive infrared night vision experiencing a 384.7% year-on-year increase from January to September. From January to September 2025...

New Energy Vehicle Cross-Domain (Electric Drive System and Powertrain Domain) Integration Trend Report 2025-2026

Electric Drive and Powertrain Domain Research: New technologies such as three-motor four-wheel drive, drive-brake integration, and corner modules are being rapidly installed in vehicles. Electric dri...

Analysis on Desay SV and Joyson Electronic's Electrification, Connectivity, Intelligence and Sharing, 2025

Research on Desay SV and Joyson Electronic: Who is the No.1 Intelligent Supplier? Both Desay SV and Joyson Electronic are leading domestic suppliers in automotive intelligence. "Analysis on Desay SV ...

OEMs and Tier 1 Suppliers' Cost Reduction and Efficiency Enhancement Strategy Analysis Report, 2025

ResearchInChina released the "OEMs and Tier 1 Suppliers' Cost Reduction and Efficiency Enhancement Strategy Analysis Report, 2025", summarizing hundreds of cost reduction strategies to provide referen...

Automotive Fixed Panoramic Sunroof and Smart Roof Research Report, 2025

With the intelligent application of car roofs as the core, this report systematically sorts out a series of new products such as fixed panoramic sunroof/openable sunroof, ceiling screen, roof ambient ...

Automotive-Grade Power Semiconductor and Module (SiC, GaN) Industry Research Report, 2025

SiC/GaN Research: Sales volume of 800V+ architecture-based vehicles will increase more than 10 times, and hybrid carbon (SiC+IGBT) power modules are rapidly being deployed in vehicles. Sales volume o...

Cockpit Agent Engineering Research Report, 2025

Cockpit Agent Engineering Research: Breakthrough from Digital AI to Physical AI Cockpit Agent Engineering Research Report, 2025 starts with the status quo of cockpit agents, summarizes the technical ...

2005- www.researchinchina.com All Rights Reserved 京ICP备05069564号-1 京公网安备1101054484号